Software Engineer and Technical Artist.
Robinson: The Journey
An immersive adventure and exploration game in Virtual Reality for the PlayStation 4.
Development of engine and game features, supporting the team's needs.
My main responsibilities were:
- Editor support for artists and designers
- FlowGraph, the logic and visual scripting system of CRYENGINE
- TrackView, the cinematic tool
- Performance analysis and optimization
- Game specific features such as the progress system, scanning and review of the interaction system
- May 2016 – Nov 2016