Software Engineer and Technical Artist.
2Player 2D action-strategy game for Android tablets, developed in a custom Java engine.
This project was focused on game design and developed for an university course. It was presented in 3 exhibitions and Portuguese national television.
Crystallia was implemented in a specially developed Java engine, running on top of the Android SDK. The engine features: resource management, collisions, sprites, render layers, artificial intelligence and sound.
I was responsible for the game's production, design, engine and gameplay programming, quality assurance and user testing.