Software Engineer, programming creative tools for games and film

CryEngine Support
Project's website

I worked as junior engine programmer for CRYENGINE in the Support Team and as platform maintainer for Linux and the Android NVidia Shield.

My work consisted on bug fixes, feature requests, cleanup refactors, documentation and clarifications both internally and for licensees. Technology wise, I worked with C++ and Lua for the engine and with Python for the internal infrastructure tools.

July 2015 – April 2016 (10 months)